Warner Bros. Interactive Entertainment proudly announced that Scribblenauts Remix has surpassed one million sales. Taking the successful formula of Scribblenauts, where players write what they want to use to solve puzzles in this platformer, and mixing it with the iPhone 4S Siri has been a major draw for many players.
Now, Warner Bros. announces two major updates the the top-ranking iTunes App Store game: A free update and a price drop.
Some games charge for new content. Other games patch content and try to call it DLC.
Indie developer Bane Games is doing just the opposite with Battle Group. Launching Dec. 15, this new update will feature a new survival mode and the ability to sync with iCloud. And for the super technical, players will also receive the option to turn on or off the rasterised screen effects.
For a very limited time, you can buy this game for the iPhone, iPod Touch, or iPad for $1.
Combining Missile Commander combat with shmup controls, Battle Group allows players to choose one of three factions and engage in naval battles with other fleets. Power-ups and new ships become available as the game evolves.
Activision released Call of Duty: Black Ops Zombies for iOS today. The title will feature gameplay identical to the console versions of COD: tackle waves of creepy zombies, make money for kills, spend money to repair barricades, upgrade weapons, and SURVIVE! The only difference will be the lack of physical controls. Instead, the game features on screen joysticks and buttons, but the traditional buttons for shooting, throwing grenades, and crouching remain.
Bonus content includes achievements and Dead-Ops Arcade, a hidden mini-game hidden in Black Ops. The game also supports 4-players online.
The title was released today, and is available in the app store for ~$6.99 US. Only 1 map is currently available, but future updates will include free maps. For fans already addicted to this franchise, the iOS version looks equally addicting.
Sony Worldwide Studios European vice president Michael Denny recently commented on the upcoming portable, the PS Vita. His comments reveal high hopes for the portable, a midst gamer complaints about constraints on memory for certain games, and the additional cost it entails. He states, “Our mission, our vision, is that we now have a portable gaming system that is going to be massively appealing to gamers – initially core gamers, but then a wider sense of gamers going forward,”. Phone devices already dominate the market, and that is the “wider sense of gamers” he refers to, and appealing to core gamers is already looking grim.
He goes on to say, “We have to acknowledge that we’re coming into a very competitive landscape in the portable, mobile gaming market. But I think the main thing for us is that we are a true next-gen platform. We are going to truly differentiate ourselves from the competition, so people who do care about the gaming – who want a deeper, richer, more immersive experience with their gaming – are going to absolutely love this device.” Steering away from what is successful in the market right now, doesn’t seem to be a slick move. The hardware will be impressive, and the app store adds value, but appealing to a wider range of gamers is a long shot.
StarHammer Tactics was previously released as a PSN Mini. However, Black Lab Games has touched up their game and are releasing the final version on the iPad this November.
The game features a long and fleshed out campaign for single player, but iPad gamers will appreciate the updated graphics and touchscreen controls.
The game is free-to-play, but this is not my favorite F2P version. A quarter of the game is available for players for free, and the rest can be purchased in game.
While this will give players a competitive edge in multiplayer matches, I believe this form of micro transactions discourages play more than anything. Black Labs would have been better to make the game completely free to play and up the difficulty to encourage giving gamers the extra edge.
FINAL WORD: Interesting