Legend of Zelda: Skyward Sword Review
Every gamer who has ever called themselves a gamer has played at least one Zelda game. Perhaps Zelda would be considered a “hipster’s game,” for they who jailbreak their Ps3 and pimp their PC with liquid-cooling for Crysis, but we have to consider that incredibly long-standing game titles stay popular for a reason (sorry, Final Fantasy, you would be an exception to this).
Is it possible for a game to better with each sequel? Yes, yes it is. Zelda: Skyward Sword has been considered by IGN to be “the greatest Zelda game ever created” –woah now.
Released for Wii console, you will require a Motion Plus controller. This is because the combat is mostly motion controlled: you swing Link’s sword diagonally, Link will cut diagonally. You can imagine the challenging, intuitive gameplay this becomes.
The classic formula of dungeon-crawling, monster-battling, puzzle-solving, side-questing goodness remains. This time around, instead of empty fields you whip through from dungeon to dungeon, you can expect battles all along the way, and not every dungeon will involve fighting.
Graphics-wise, this game looks like Twilight Princess and Windwaker’s love-child. The picture is realistic, but has a simplified, stylized twist to it, combining the best of both worlds and using the limits of the Wii well.
Perhaps most tantalizingly of all, the plot in this game explains the origins of the Zelda series— for example: where the legendary Master Sword comes from, how Ganon came to be the sometimes red-headed evil king and other times giant evil beast wielder of the Triforce of Power.
The Bottom Line: You know how you’ll buy a console just so you can play one really awesome game? Legend of Zelda: Skyward Sword– get it.